But thankfully, Trico with some help from Boy will make short work of them. There is no real combat to speak of, except for magical statues which wake up and try to carry Boy off to his doom. This is how the game progresses and leads to some amazing cinematic seat of the pants action sequences. Once the way is open and Boy is holding on tight, Trico makes huge jumps to other areas of the ruins. Boy can crawl through a gaps, carry barrels or climb along fragile hand holds to find pathways for Trico. This is the core of The Last Guardian, environmental puzzles which are unfortunately a bit antiquated and hints to the long development cycle. Trico and Boy are stuck and the only way out of the mysterious, ruined city, is to work together. The developers have captured in computer code, ‘Mans best friend’ to a tee. Aside from his unusual outward appearance, deep down in both movement and emotions, he is a faithful dog. Amazingly, Trico is completely A.I controlled and is an impressive piece of video game design. In the opening “the Boy” wakes up covered in strange tattoos, lying amidst the ruins of a lost city. The game manages to tell a story of trust between a child and a feathered beast though subtle story telling techniques. Aside from the odd Japanese voice over (with subtitles), there is no proper dialogue. The Last Guardian is very simple at heart and in fact that’s where its strength lies. The Last Guardian has massive stable mates in ICO and Shadow of the Colossus, and under the weight of that pedigree and 10 years of anticipation, it was never going to live up to all that hyped expectation…but I gotta say, it has come pretty damn close. Few games in recent memory have suffered such a beleaguered development, whilst still managing to capture the hearts and minds of impatient gamers.
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