![]() ![]() The players’ suggestions dictate the specifics of what we add next. “Timberborn has been evolving based on what players want and that remains the plan for Early Access development. How is the full version planned to differ from the Early Access version? While we have ideas for what needs to be done before the full release (see below), players’ feedback affects that and we’re ready to put in additional time.” “We expect the Early Access to last at least a year. During that time, Timberborn will still have that work-in-progress smell of fresh lumber.”Īpproximately how long will this game be in Early Access? We will now be adding more content ahead of the full release, and Early Access players will help us choose where to go next. Thanks to that feedback, the core of the game is here, it’s fun to play, and we want to make it available for everyone. Beaver city-builders aren’t exactly an established genre, and your voice helps us decide what works and what doesn’t. 1.0.0 Target game version is (0.2.4.“We’ve been inviting players to playtest Timberborn since the very first months of its development in 2018. The shape of the cooling fan spinning at the top of the cooling tower is now the same as a windmill. However, the cooling tower's power consumption also rose to 3000 hp. To make it more eager to build, the turbine's power output has risen to 8,000 hp. Tip: Water recovery rates are affected by working speed. The speed of water production in the cooling towers was reduced to 20/3h to balance the increased basic work speed of beavers and golems. The geothermal plant no longer affects the beaver's reproductive rate because the status has been removed from the base game. Timberborn version v0.2.5.1 is now supported. Also, the power shaft connected to the flywheel now rotates in the correct direction.Īdd Deutsch translation by juf0816. The power connections are now easier to understand. Power generation and consumption doubled. Science points are now needed to unlock the facility. Timberborn version v0.2.9.1 is now supported. Timberborn version v0.3.4.3 is now supported. ![]() Changelog 1.1.0 Target game version is (v0.3.4.3) - 8 (Insignificant) Beavers can walk through the top of the Hot Dry Rock Geothermal Turbine. (Insignificant) A bridge can be built through the chimney. This is intentional to connect the cooling towers to the Hot Dry Rock Geothermal Turbine. (Insignificant) At certain points in a Hot Dry Rock Geothermal Turbine, something other than a cooling tower can be built. (Insignificant) Cooling towers can produce water even if the geothermal plant was not in operation. It is functionally connected without any problem. (Insignificant) You may get a warning that the power is not connected even though the blue gear shadow is displayed. This could be a problem if the connection between the cooling tower and the geothermal turbine is far apart. (Needs attention) Somehow, the beaver goes through a geothermal turbine once it has taken the water out of the cooling tower. This mod was made from Elec's ExtendedArchitecture, so the license follows the original mod. Remember that you will also need to install any mods that are dependencies. If you install manually, put the downloaded folder in the folder where Timberborn.exe is located \BepInEx\plugins\ Other versions will probably not work (and may crash the game). This mod is currently only supported in Timberborn version 0.3.4.3. It can only be built on top of a Hot Dry Rock Geothermal Turbine (note the orientation). This facility consumes metal blocks, treated planks and energy to produce water. A sufficiently high level of happiness would offset this. By the way, the underground ruins were used by humans for deep geological disposal (headcanon), so beavers suffer from radiation damage. No water? Well then.I guess it's time to remind you that you are a beaver. Make sure there is enough water and pumps nearby. It can be built only on top of underground ruins. This facility consumes vast amounts of water to produce energy. It should bring a challenge to the end game. This mod adds a geothermal power plant to be built on top of the underground ruins, and a cooling tower. By the way, don't you have a surplus of underground ruins? Beaver civilization has now entered the machine age! Factories here and there are producing large quantities of goods, and the demand for energy is higher than ever. ![]()
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