A key part of the game ties into that tagline “all of the lights will guide you home” - the deer’s antlers light up and connect with other light to illuminate the world around her - but we also see her using them to push or break objects. “When thinking about the gameplay for Way To The Woods, I looked to everything I enjoyed and tried to take pieces from it,” Tan says, adding that he “particularly enjoyed the 'rolling' aspect of Katamari Damacy, and the simple pleasure of rolling a small ball into a huge one.”įrom what we’ve seen so far of Way to the Woods, the deer’s antlers function as the main tool for interacting with the world. Just what that idea translates into story-wise isn’t too clear yet, although that element of mystery seems to be a key part of the game itself: the description has it that while on your journey, you will “unravel the mystery of Cat Town, evade a hounding pack of wolves, and find your light to explore a world filled with the relics of the old gods: humanity.” However, once I figured out what I wanted to do with the light ability, and the fawn, things picked up really quickly.” Way to the Woods has been in the works for a while, but Tan adds that it “only really began to form in 2019, and I've been trying to do justice to that idea since.” I wasn't excited by the ideas I was coming up with early on, and couldn't find something that I felt justified the deer, the world, and the game itself. It seems Way to the Woods itself underwent a number of transformations during development, with Tan explaining how the game has “undergone several metamorphoses. It's only a matter of time until you're dinner.It’s an interesting question - every snippet we’ve seen of the game so far has shown off its bewitching atmosphere, but the story itself still remains a mystery. You've been kidnapped and held captive in a cannibal's house. Stay Out of the House is also available on Steam. Along the way, search for clues as you explore if you truly want answers to this madness. 38 caliber revolver somewhere in the house, so keep an eye out for it. You’ll be resorting to hiding in the vents, picking locks, setting traps, and overall just avoiding detection. Part survival horror, part immersive stealth simulator. Will you rescue the other victims or just save yourself? Will you hide in the shadows and slip away undetected or turn the tables, using The Butcher’s own traps against him? The choices are yours and the AI will react to them dynamically. The house is a living sandbox with multiple possibilities, including other captives. You’ve been kidnapped and held captive in a cannibal butcher’s house. Touted as “a realistic serial killer victim sim” with throwback PS1-style graphics, you play as Roxanne. Lo and behold, console owners will get their chance to escape The Butcher later this month when Stay Out of the House hits Xbox One, Xbox Series, PlayStation 4, PlayStation 5 and the Nintendo Switch on June 16th. With Puppet Combo’s throwback slasher Stay Out of the Housebeing unleashed onto PC last October, it was only a matter of time before the game made its way onto consoles. (links to Steam Page and higher quality video below) /oER0sR77BN But for now… enjoy the smallest of teases. We can't wait to show you what we've been working on and will keep you updated REGULARLY. Along the way, you’ll discover the ruins of a once innocent child’s refuge as you uncover ancient secrets hinting at a “reality beyond human comprehension.”Ī Cosmic Horror Action Adventure Game. Do whatever it takes to avoid Winnie-the-Pooh as you sneak past the hostile creatures hiding in the darkness. You’ll have to run, hide, platform, solve puzzles, and shoot your way through the Hundred Acre Wood as you explore its regions. Those “familiar faces” being Eeyore, Rabbit, Owl, Kanga and Piglet, who don’t quite look like what you remember. It’s up to you to escape with the help of Eldritch Beasts that were once familiar faces. Making matters worse is that you’re being hunted by an old childhood friend in Winnie The Pooh. You play as Christopher Robin, who is trapped within a twisted version of the titular forest, which has been altered by an otherworldly power. Just like with Blood and Honey, Hundred Acre Wood takes advantage of the new public domain status of A.A. Bair’s Hundred Acre Wood, a Lovecraftian FPS that’s coming soon to Steam. Now get ready for a horror-themed take in video game form with Rob C. We’ve already had a horror-themed take on Winnie The Pooh with Winnie the Pooh: Blood and Honey.
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